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(+1)

thank you :-)

yes, the checkpoint system is not the best, i tried to avoid global states as much as possible to reduce the chance of game breaking bugs, so the scene does restart. but you're right, the transistions should be way shorter to encourage trial and error gameplay even more.

the mouse aim is indeed a bit flaky, but i optimized it still a bit (earlier version were flat out horrible), but had to stop and leave it behind to finish the other stuff, there was actually a lot that got sacrificed due to the time constraint ^^

originally the environmental transform effect should also have more impact, visually and gameplay wise, but i sadly had to trim it down also :-)

thanks a lot for playing and i'm glad that you liked it :-)