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Archris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.848 | 3.848 |
Technical | #6 | 3.783 | 3.783 |
Design | #13 | 3.652 | 3.652 |
Overall | #16 | 3.491 | 3.491 |
Artistic | #19 | 4.043 | 4.043 |
Theme | #74 | 2.130 | 2.130 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome Awesome game! Visually stunning with clean and fun gameplay! The music really fit everything and the game just felt so good and very polished! Some things took me a couple of tries because I personally was not great, but the game was lots of fun and had me wanting to continue to play more! Great work!
thank you very much and i'm glad that you liked it :-)
Yes, it's pretty hard in some areas, but i like to put some challenge into those small experiences. ^^
Some of the checkpoints don't work correctly in every situation, which doesn't makes it easier :-D
Fantastic visuals, great atmospheric sound and good game flow. I liked the twist on classic platformer gameplay that the bow provides. Great work!
Happy that you liked it.
Thank you very much! :-)
Great game and my personal favorite as I am a sucker for bow mechanics. Seriously, if there is a bow in the game I would use it and it only as I find that tension-shoot really satisficing. The shoot-warp mechanic is great and certainly my jam. I only wish the gravity would be a bit floaty and the velocity would reset on warp, that would give room to some sick plays and speedrun approaches. Also nice work on those shaders!
Wow, it was hard, but also so enjoyable. Have different secrets to pass the levels, great graphics, and level design. In general amazing platformer with its own interesting things
Love the arrow mechanic and the gameplay but when dying it feels a bit stretched like seeing the current level I am in every time I die isn’t really that necessary because it could be in the pause menu which I see is recycled from the main menu so for the level name it could just be a variable and a condition checking whether you’re in a level or not and display the level name in the menu when that condition is true. And it would be nice feedback to the player knowing where the checkpoints are. At the Cave Level with the 4 lasers (space in the middle) where the evolution thing is, it does make the region look appealing but more technically if the player had to use an arrow to get to the middle they wouldn’t need the evolution thing because they could get out the same way (Unless of course it actually is used for something in that area ) I mean other than that the player feels good and the arrow is great as well just getting a few jitters when moving with the mouse and the way you only gave the player the arrow like further into the first level was smart gameplay (not giving the player the core mechanic early ofc) Great Game :)
thank you :-)
yes, the checkpoint system is not the best, i tried to avoid global states as much as possible to reduce the chance of game breaking bugs, so the scene does restart. but you're right, the transistions should be way shorter to encourage trial and error gameplay even more.
the mouse aim is indeed a bit flaky, but i optimized it still a bit (earlier version were flat out horrible), but had to stop and leave it behind to finish the other stuff, there was actually a lot that got sacrificed due to the time constraint ^^
originally the environmental transform effect should also have more impact, visually and gameplay wise, but i sadly had to trim it down also :-)
thanks a lot for playing and i'm glad that you liked it :-)
Hey! I reviewed this game on my live stream. You can hear my feedback here:
saw it live, you did great :-)
thank you <3
This game was great. The arrow mechanic was awesome, the movement was flawless as well. Sound, art etc. everything was great.
One gripe that I have is that I think the player should be able to teleport to the point where the arrow landed for a second or so. That would make it much nicer to control. Also some coyote time would be great here. Plus the aiming with the controller was a bit difficult, when releasing the joystick it always jumped to a new location, it was very hard to keep a direction. Some more polish to the controls would make it perfect. The theme is a bit loosely applied but its there.
Overall, awesome game.
Thank you very much for playing and for the nice words :-)
yeah, i had a hard time to get the controls right and there is still some work to do. The coyote timer is there, but too short, you're right :-D
the warp mechanic also needs some more love, but you're the first one that pointed out a grace period when the arrow hits the ground, thats an fantastic idea, thanks :-)
I also think it would make sense in the world and look nice if the arrow stuck in the ground. Maybe some timeout effect and it would look perfect. Similarly to the in-air timeout flashes. Those looked great as well.
Excelent game, I love how the gameplay feels, it’s areally polished game, I’m wondering how you handle all the checkpoints stuff and your transitions. Only thing to complain is the first part of the cave level, it’s kinda hard.
the checkpoint stuff is pretty easy and in one place in level 2 even a bit broken :-D
i have some area2D's with collision rects, when the player enters them, the global_position of the checkpoint will be saved in a state (autoload script). when you die, i check if i have a last_checkpoint set and beam the player to that place :-D
i also keep track of the previous checkpoints so that you cannot retrigger an earlier one (it's a simple array of positions).
when you restart the entire game or switch the level, i clear the checkpoint list
thanks for playing! glad you liked it :-)
Oh ok cool, I thought it was more complicated to save stated of the game, but I guess that in your case it’s not needed. I was thinking more about instances where you need to save object/enemy states on checkpoint or something, but this is actually pretty nice. Thanks for sharing!
This game was very fun and I would love to see more levels in the future. Great work!
Moving around with the bow was surprisingly fun! The game also looks nice, has good music and sound, and I didn't find any bugs. My only complaint is that it doesn't really fit the jam theme. I know you make the grass grow, but that feels more like letting nature heal, the plants don't evolve from scratch.
I loved the warp bow, it was so much fun! Also the bloom effect looked amazing! I wish I knew how to use shaders like that. The game was hard, but I persisted finally got past that one section of level 2, and the rest wasnt too bad. It was very satisfying to overcome, so good job! Its a great game.
sorry, but on the second stage, there is a short cut at the start where you can just shoot up teleport there and walk above the map till finish. I wish, I can send the recording.
Great game btw, sometime I forget that I can walk and keep shotting arrows.
jep, i noticed that during my last playtest, but did not manage to avoid that in time. was a struggle to develop, release manage and playtest / last refinement at the same time :)
there is even one fix i've made in stage two but i somehow managed to not include it into the final build lol
It's okay I mean, I spot three place to do it.
i only discovered one so far ^^
the other two need mid air shoot so it's a little hard to get.
ah, nice to see that people are getting that engaged by the game :-)
i think this one sneaked in because i changed the arrow lifetime.
thanks for playing and having fun with it ^^
Nice atmosphere and really cool warping mechanic !
I also like the premise where you try to escape from a global machine takeover, the spritework, effects, and use of color for the corrupt/restored areas is also nicely done, with great music to boot, and overall makes everything click together to fit the mood.
My main gripe is that some of the arrow trick puzzles feel quite hard to pull off, and i think it's mainly due to two factors, first that you have no cosshair indicator when you're not preparing your bow to shoot, and second some of the puzzle design which seem a bit hard i.m.o.
Other than that, it's solid, plays well and is fun.
Well done :)
Very aesthetic, atmospherical and beautiful.
The controls are solid and the theme usage is very clever!
Well done! I really enjoyed it.
i can’t believe the game itself, with all the art and gameplay, was made by a single person! great job @SuspiciousUnikorn! never expected to see THIS after joining a gamejam team that had only 1 person in it.
i agree with the others, the gameplay is very fun and the visual effects are beautiful. some of the warp puzzles are really fun and i look forward to turning this into a full game with you!
i’m the composer for this project so i’m not gonna comment on my own music :P
Thank you :-)
Your music adds so much to it. it would be different experience without it!
This is really well put together, honestly! A few bugs here and there that could be smoothed out but there's a ton of promise in this game already!
Only complaint is I didn't see much in the way of the Evolution theme. That's a minor complaint for what is an otherwise great entry.
yeah, my core take on the topic was "Levolution", the mutation of the gameworld. but it did not transport that well. :-)
thanks for your feedback and for playing :-)
i think it should count, it’s a form of evolution.. corrupted land evolves into healed land :D
The huge warp explosion animation was great, as well as impactful. Also the teleport mechanic and related puzzles were really fun :D
That was a pretty cool game, took me quite a while to actually beat it!
The only gripes I have are minor camera control issues and that you can move while screen has gone black.
This could be probably made into full game!
Couldn't stop playing until I stood on This Block :D Had tons of fun with this one, this could easily be a full game! Great art style and very responsive controls.
haha, so nice someone actually did this!
thank you very much!
I loved this game. The warp felt slick and responsive. You thought of cool challenges around the warp. I definitely think this is one of the standout games in this jam. The effect of bringing life into the void is amazing
thank you! :-)
i'm happy that you enjoyed it