Thanks for making the code available. I wasn't sure how to procedurally generate a level in godot so I wrote my own engine. Is rlgd something you wrote?
Yep. It's a small Roguelike toolkit. It comes with a node to manage turn-based actions and animations. If you're curious about the dungeon generation, check out the `walker.gd` script in `rlgd`. I use a specialized random walk where I can carve arbitrary patterns and ensure connectedness by keeping track of key points: edges, open areas, tagged tiles, etc. `systems/generator_system.gd` utilizes this in a large function, haha.