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Yep.  It's a small Roguelike toolkit.  It comes with a node to manage turn-based actions and animations.  If you're curious about the dungeon generation, check out the `walker.gd` script in `rlgd`.  I use a specialized random walk where I can carve arbitrary patterns and ensure connectedness by keeping track of key points: edges, open areas, tagged tiles, etc.  `systems/generator_system.gd` utilizes this in a large function, haha.