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(2 edits)

The game was a bit unpolished (as all gamejam games are) but "the game suck ('-' )" wasn't accurate imho.

The core gameplay loop is in place and the concept is actually great!
On top of that I really love the retro graphics (I'm a sucker for that old school Nintendo look).

The only thing (I personally think) this game needs is Feel and Balance.
If you continue working on the project, do consider tweaking the damage the player does on the meteorite, and adding a few particles to get that sweet feedback.

One thing that tend to work for a lot of games is creating difficulty in numbers instead of power.
What I mean by that is it would probably feel cooler for the player to kill a meteorite in say 2 shots instead, but be bombarded by more at once.

I'm no expert though. All I'm trying to say is:
The game isn't bad, and you did a good job!

(1 edit) (+1)

_First off: thank you, glad you got the retro graphics vibe out of it and thanks for trying it out

_Second: the reason I said the game suck is because of the weird problem where if 2 of the same object (meteor) touch the main space at the same time nothing will happen and it will go through the main base and some other weird problem stopping me from adding new power in

_Third: interesting. This is basically my second game, I have zero experience on balancing stuff. I will note your suggestion tho, as you can see from "second" there still problem I dont know how to fix the collide problem yet but I understand why easy to destroy meteor feel much cooler

Thank you for trying it out