An interesting concept, but not a huge fan of the rules as presented. Perhaps familiarity with the PUSH SRD would have helped with that, but the rules included left me with a lot of questions (you roll 1d6, and fail on a 7 or more? how do you even get a 7 to begin with, as none of the traits seem to actually influence the game at all, for example).
That said, I think that it does fit the theme well, and is a fun idea, just a little rough around the edges.