Thank you! Please let me know how it goes if you get it to the table! As for the cheatsheet, you are 100% correct and I have edited it already for the next release.
Myth-Forged Games
Creator of
Recent community posts
Yeah, that makes sense. Sorry about that! It is something a lot of people assume.
Usually specifically solo games like to advertise that, so it’s pretty safe to assume if it doesn’t say it’s a solo game specifically then it’s not. That is definitely with this game! I would say this game is for 3 to 6 players, and that would include a GM.
As for play time, that would be hard to pin down. It’s an open ended thing. Its plausible that a group could play for 20+ sessions, although I would suspect the average group to get 5-6 sessions out of such a simple game. I hope that helps!
And welcome to the hobby!
A neat little game. I’m not very familiar with solo or journaling games, so I can’t fairly critique it along those lines, although it seems to have enough information to get the story going (which seems to be the entire point :D). Its definitely on theme and I do like the idea of forging a legacy, for good or ill. That is a neat concept that comes up a lot in superhero media but is left out of most superhero games I’ve seen. All in all, I think it looks good!
Oh, this is so cute! I love it. Very light, with just enough “bad” to create conflict and drive a story but focusing on the good that comes AFTER bad and the power and bonds of friendship in a non-cheesy, over-blown way so common on small children’s shows. Speaking of which, it sounds like it would be delightful to play with smaller children in that kindergarten through second grade age.
Oh, this is so cute! I love it. Very light, with just enough “bad” to create conflict and drive a story but focusing on the good that comes AFTER bad and the power and bonds of friendship in a non-cheesy, over-blown way so common on small children’s shows. Speaking of which, it sounds like it would be delightful to play with smaller children in that kindergarten through second grade age.
As for themes of the jam, I think it hits all of them and very strongly exemplifies not just the letter of the themes but also their spirit.
Very interesting. Its not much of a “game” in the traditional sense, and its not so much about storytelling, but from what little I know about journaling games it seems to get straight to the point of the exercise. Let me be clear, I’m not saying this negatively, just descriptively.
This is, ultimately, a focused sitting meditation practice, and not really a beginner level one, but one that gets into “themed” meditations. And what a theme. Talk about developing compassion and peacefulness. As a person who has meditated occasionally and who would have once called themselves a Buddhist, I am definitely going to attempt to incorporate this into my practice (first I have to actually get back into my practice, ha!). Thank you so much for this
Very interesting. Its not much of a “game” in the traditional sense, and its not so much about storytelling, but from what little I know about journaling games it seems to get straight to the point of the exercise. Let me be clear, I’m not saying this negatively, just descriptively.
This is, ultimately, a focused sitting meditation practice, and not really a beginner level one, but one that gets into “themed” meditations. And what a theme. Talk about developing compassion and peacefulness. As a person who has meditated occasionally and who would have once called themselves a Buddhist, I am definitely going to attempt to incorporate this into my practice (first I have to actually get back into my practice, ha!). Thank you so much for this
Now, for the jam, this is definitely uplifting and very much a “make the world a better place” type of thing, so from that angle it is definitely in line with the themes. My only hesitation, and its a slight one, is that its not really a “game” in the strictest sense, and its not really “fun”. That said, I don’t think that is a REQUIREMENT and its such a wonderful tool that for a real, demonstrable way to make the change they want to see in the world that it still definitely belongs. I love it.
I love this. The graphic design is beautiful, and the concept of exploring dreams is really evocative and almost primitive in its nature, (by which I mean something that humans have been fascinated and haunted by for as long as humans have existed). I don’t really have an interest or experience with solo or journaling games, so I can’t really comment well there, but I do just absolutely feel the love put into this.
As for relation to the themes of the jam, it seems to steer clear of the more horrifying or troubling aspects of dreams, and so that makes it fit the theme well, I think.
I read over this as you were finishing it. I LOVE it. Fast, fun, and the very definition of light-hearted. And the fact that you put in my suggestion of being able to be a psychic praying mantis with fire powers means that it gets an 11/10 :D
But in all seriousness, I do adore this. Thank you for sharing it!
Not a huge fan of the presentation, There are tools online that could turn these PNGs into a pdf, or you could have made a .cbz comic file out of them. But that is just a nit pick and a critique for improving what you have. As for the actual game itself, its fun, and as someone vaguely familiar with professional wrestling and the concepts of kayfabe, heels and faces and all of that, it was fun but really could have benefited from a page or two breaking those concepts down for people not in the know.
As for the actual jam, I’m not sure about how it fits the theme exactly, but it IS kind of light-hearted and going with the idea of wrestling as simply entertainment as opposed to it being a serious, violent combat simulation is on point, so it is not completely OFF THEME either, just a little gray.
All in all, its fun but could use a little refinement in presentation and is not the best fit for the jam, but could be a fun evening, ESPECIALLY for fans of wrestling.
Short and sweet, I like it. I’m not much of a storytelling game person so I can’t comment much on the quality of it from that point of view, but I can relate to the premise and I think that’s neat. As for the theme, I think it fits the jam in a somewhat interesting way. Its not exactly uplifting nor lighthearted, but the whole idea is about moving on, which is sort of inherently positive (or at least is supposed to be).
I dig the light/dark mechanics, and the general post apocalyptic vibe, but I’m not sure how well it fits the theme. Yeah, the characters COULD be beacons of hope in a dying world, they aren’t really guided toward that end by the design or the mechanics, and the game points out that goals like greed, etc, are viable ones for characters to have. Between the dark setting and the somewhat grey vibes otherwise, I’d have to say that I love it but don’t know if it fits the jam themes well enough for inclusion.
OMG. This is awesome. This is like Wreck It Ralph, Reboot, and the old Captain Nintendo cartoon had a TTRPG baby. I absolutely love it. It is lighthearted enough to play with children without worry but could easily be geared toward something more serious with just a little work. Of course, people who are unfamiliar with video games (especially the retro experience this is going for) may have a little trouble, but with the success of Wreck It Ralph, I think most people will have enough of an idea to grasp it, even if they have never held a controller in their hands.
OMG. This is awesome. This is like Wreck It Ralph, Reboot, and the old Captain Nintendo cartoon had a TTRPG baby. I absolutely love it. It is lighthearted enough to play with children without worry but could easily be geared toward something more serious with just a little work. Of course, people who are unfamiliar with video games (especially the retro experience this is going for) may have a little trouble, but with the success of Wreck It Ralph, I think most people will have enough of an idea to grasp it, even if they have never held a controller in their hands.
A fascinating storytelling exercise, although one that I feel might be easier for those with a huge interest or knowledge of history, especially military history. Being a person like that, I could get into this very much, but it would require a lot of work for most of the people I know which might reduce the fun.
As for the jam, it is a little dark, but the idea of purging oneself of the horrors of war and connecting to others (even across conflict lines) still keeps in within bounds, and makes it a very interesting work, for certain.
First of all, big pluses for making me laugh just reading the rules. That is quality there. This is both light-hearted and heart warming in the best ways, and is just really funky cool. I love it!
P.S. #10 probably is more relevant to us in the south, but I could be wrong. Its definitely a good reason to go though :D
I’m from a family of miners, so I was initially drawn to this thinking it was going to be about miners themselves. As a fan of traditional folklore, I was delighted to find that it was actually about kobolds (in their original, non-ruined by D&D form) trying to get out of the mine. Whimsical and fun, and the tone of the game is really neat, with it being written like an older kobold teaching a newbie the ropes.
As for the light in the darkness, I think it fits within the theme, but its a little bit of a stretch. Its adjacent to the theme, but it is light-hearted and fun, and I think that more than makes up for it.
This is neat. I am not really familiar (all puns always intended, :) ) with solo journaling games, but I love the juxtaposition of the sci-fi setting and the ancient divination techniques. I like the approach to the theme, and and am very much intrigued to give this a shot. I also appreciate the inclusion of rules for those who feel uncomfortable with “rituals” and “real magic” (quotes for emphasis, not derision), because, while I am not religious or otherwise offended by such concepts, I know people who could be and its nice that this was considerate and inclusive towards them!
I absolutely adore this, and I am really looking forward to seeing some of your setting ideas. The mechanics are simple but emergent, and I like how it is both fairly traditional and yet totally fresh in its approach. Thank you so much for sharing it, and I very much look forward to seeing the finished result, as the existing art and layout are fun and playful yet very evocative of your desired themes.
I definitely think this should be included in the jam bundle.
An interesting concept, but not a huge fan of the rules as presented. Perhaps familiarity with the PUSH SRD would have helped with that, but the rules included left me with a lot of questions (you roll 1d6, and fail on a 7 or more? how do you even get a 7 to begin with, as none of the traits seem to actually influence the game at all, for example).
That said, I think that it does fit the theme well, and is a fun idea, just a little rough around the edges.
I’m not really that into this type of storytelling game, so I’m sure I missed some important information, but I adore the idea and the mechanics seem fun, although TOTALLY outside my normal experience. This really hits for me as a more traditional story though, and I think I am going to try to talk my players into giving it a shot one night.
I like the setting. Its a very interesting take on post-apocalypse, and I get how it is related to the theme, although it is not the cozy-rpg that seems to be the more typical entry. I think that it is a strong contender to be a part of the bundle, even if just as a contrasting element to the others.