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Looks good and plays pretty well.  'Levitating' bones is a bit wonky, besides the wonkiness that physics stuff tends to introduce it feels like the bones get dropped alot even when the necromancy has mana.

Unless you are planning to use it for something else I would appreciate jump on spacebar in addition to up direction.

Decent puzzles from the handful of mechanics with potential for sure.

Didn't see any serious bugs. Played on HTML5.

Thank you for the feedback! For the bone levitation, it's set up right now where the bones only levitate when they are in the range of the cursor but I agree that can be frustrating when they fall out of range if you move too fast. I think I will either make the range more defined with a clear circle or make it so that bones stay affected as long as they started inside the range and there is still mana left. I'll also add in the spacebar for jumping and hopefully clean up some physics issues before the final release!