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A jam submission

The Necromancy TrialsView game page

A puzzle platformer tampering in dark sided stuff
Submitted by Jake Gollub — 16 hours, 21 minutes before the deadline
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The Necromancy Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Likely to Release#24.6674.667
Interesting Gameplay / Fun#33.8333.833
Aesthetic (Art & Audio)#34.3334.333
Overall#44.1674.167
Bug Free#113.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great and polished game, with a nive level design and difficulty progression. The mechanics are neat, I only feel that our poor necromancer-to-be is a bit clumsy, since the jumps feel a bit odd sometimes. Pretty good entry, easy in my top 3 of the jam. Kudos!

Submitted

>What was the most frustrating moment or aspect?

I died multiple times due to the small space needed for some doors, and in Level 9 I encountered ceilings so low I couldn't proceed. I tried making a bridge of bodies, but ran into a body limit and had issues with figuring out where spikes would actually hit me.


>What was your favorite moment or aspect?

I like the lack of lives. Adding a lives system would make this a rage game for me.


>Was there anything you wanted to do, but couldn't?

I found bone manipulation to be kinda clunky, but otherwise things feel pretty complete.


>If you could change, add, or remove any 1 thing, what would it be?

I would do something about the character's behavior on slopes. The way the character's movement can change on slopes can make him tricky to use. An example: I got stuck in a hole on level 8 and had a tough time getting out because of how the character was sliding on one of his dead bodies. There wasn't actually any way to die in the hole, either, so I'd also nominate a restart button.
Submitted

Veeeeeeery polished, and I was shocked to see 20!!!! levels in the level select for this less than month-long game-jam.

I can see how much attention you put into understanding multiple solutions for the same level just by looking at the gifs section of your entry, and I am very impressed by it. The only addition I'd ask for is some sort of storytelling across the levels or something to compliment the gameplay, and make the jump physics a bit floatier. 

I am extremely impressed with how rock solid this was, and I really enjoyed it!

Submitted

Looks good and plays pretty well.  'Levitating' bones is a bit wonky, besides the wonkiness that physics stuff tends to introduce it feels like the bones get dropped alot even when the necromancy has mana.

Unless you are planning to use it for something else I would appreciate jump on spacebar in addition to up direction.

Decent puzzles from the handful of mechanics with potential for sure.

Didn't see any serious bugs. Played on HTML5.

Developer

Thank you for the feedback! For the bone levitation, it's set up right now where the bones only levitate when they are in the range of the cursor but I agree that can be frustrating when they fall out of range if you move too fast. I think I will either make the range more defined with a clear circle or make it so that bones stay affected as long as they started inside the range and there is still mana left. I'll also add in the spacebar for jumping and hopefully clean up some physics issues before the final release!

Developer(+1)

For the sake of playtesting, you can press the 'U' key while in the level select screen to unlock all of the levels in case you get stuck.