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(+1)

This was so fun to play!!!!

I like the vibe, the atmosphere is so cute, and my only real gripe was that the slime enemies kept bouncing into each other when I was trying to make that trickshot to get the last target, which got very annoying.

Now that I think about it, I do have a legitimate concern -- I feel like there are too many keys to do things, and something like Zelda's held item would be useful, esp. because many of them would benefit from context-sensitive actions (i.e. I feel a key for planting AND throwing buttons is a lot).

Very excited to play the final build! Keep up the good work!

Hey! Thank you for your feedback :) I think the game effectively needs two seperate control schemes, because the game is not designed to be played with a keyboard at all. For keyboard controls, switching between bow and bombs could be useful, but would require either another button to switch or additional menuing which I'd like to avoid. For the controller options I think it would be a waste of buttons not to give bombs and arrows dedicated buttons. The grab/throw button is a bit of an odd one, because most of the time it does not do anything, but it has multiple purposes that all have to do with using your hands, like also clinging to walls to climb. I tried to get rid of it and fit these actions into different existing keys but it made it more complicated in the end. Also it will be used to grab and throw other items than bombs in the later development of the game.

As for the bouncy slimes: I'm sorry!