This was so fun to play!!!!
I like the vibe, the atmosphere is so cute, and my only real gripe was that the slime enemies kept bouncing into each other when I was trying to make that trickshot to get the last target, which got very annoying.
Now that I think about it, I do have a legitimate concern -- I feel like there are too many keys to do things, and something like Zelda's held item would be useful, esp. because many of them would benefit from context-sensitive actions (i.e. I feel a key for planting AND throwing buttons is a lot).
Very excited to play the final build! Keep up the good work!