Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was fun. Cool art and music, and this genre is one of my favorites.

If you have plans to expand, here are a few ideas:

  • Fade out purchase options that the player can’t afford so they don’t have to look at two places
  • Controlling the units felt weird or unresponsive at times.
  • It’s kind of hard to tell which icons represent which types of unit. Maybe add more icon clarity?

Very fun game. I liked it. :)

(1 edit) (+1)

Thanks! very valuable feedback, il be sure to include these in the updated version!!

i think the unresponsiveness is due to commander the leader and the troops getting directions and commands from the leader not player

(+1)

I think that concept might work if it’s made more clear, and I was suspicious that this was the case after a while, so I get it. The disconnect might be from the player having to purchase the entire “squad” of soldiers, but only getting to command one, which passes the commands to his squadmates. Instead, the player might purchase a commander that has a slightly, but noticeably, different model than the rest of his squad (to distinguish visually), and that commander will recruit a unit every now and then based on how many units would come with the squad before this update. Hope that makes sense!

Of course, the easier route is probably to just make the soldiers all respond to you, but that’s not unique.

Another factor to the unresponsiveness, I believe, was due to the player’s inability to reliably interrupt the units’ attack animations. Maybe there’s a way to make that feel more smooth? Not sure.

Best of luck!

(+1)

yes i like the commander recruiting over time idea thank you!