Does this new pack include content from the Legacy version such as the blacksmith and forge?
Sivlar
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Thank you!!!! Not many people seemed to notice that. It was a balancing act for sure. The terror that the player feels while watching a crab quickly approach your turtle herd is kind of fun, we think. :) We do plan to eventually add ways to defend against the crabs, most likely with something passive. The leading thought is that we’re going to allow the player to build sand castles to block the crabs from advancing, or pushing them back down into their burrows to delay them. Not sure, but we’re always open to ideas.
Thank you for your kind words.
To be honest, I don’t know. This is actually my first game jam. :) It probably depends on your marketing (or lack thereof). I can only tell you what I plan on doing, which is waiting until the end of the game jam, reviewing all of the collective feedback, and making small investments of time/money until it either takes off or I don’t think it’s worth it anymore.
My honest opinion is that this game would work well as a mobile game, probably with ads or a very low price. Add something that gives the levels variety and let people watch ads for extra lives, if you’re looking to monetize it. If you’re not, go wild and work on it when you want to. Keep your end goals in mind. If that’s employment in a studio, probably don’t spend too much time on this and think of your next portfolio submission. If you’re looking to start your own business (like me), consider your brand and what you want to highlight. If that focus is an extremely high-quality product, like what I want to eventually achieve, focus on this one and continue to polish this until you think it’s perfect. :)
Great ideas! We had a big wish list, but steps in the sand wasn’t on it. It is now though, because that’s fantastic.
The sound levels need to be adjusted, but they actually are there. :) Eggs hatching, turtles chirping, and a little ding when they’re rescued. We’ll make them louder after the review period ends.
I think that concept might work if it’s made more clear, and I was suspicious that this was the case after a while, so I get it. The disconnect might be from the player having to purchase the entire “squad” of soldiers, but only getting to command one, which passes the commands to his squadmates. Instead, the player might purchase a commander that has a slightly, but noticeably, different model than the rest of his squad (to distinguish visually), and that commander will recruit a unit every now and then based on how many units would come with the squad before this update. Hope that makes sense!
Of course, the easier route is probably to just make the soldiers all respond to you, but that’s not unique.
Another factor to the unresponsiveness, I believe, was due to the player’s inability to reliably interrupt the units’ attack animations. Maybe there’s a way to make that feel more smooth? Not sure.
Best of luck!
We had a number of plans to add that. The easiest, and one that we’ll probably add, is stomping on the crabs as they’re about to come out of the sand. That will slow them down. After that, we’re looking at adding buildable barricades or some sort of knockback attack for the crabs that do escape. :) We’re glad you liked it!
Oh no! You killed them! lol
We wanted to add indicator animations (frowny faces, minus signs, etc) that displayed whenever you stepped on an egg with a turtle still inside, but we ran out of time. We may expand the game in the future and add that to prevent senseless baby turtle killing in the future. :P
Oh no! You killed them! lol
We wanted to add indicator animations (frowny faces, minus signs, etc) that displayed whenever you stepped on an egg with a turtle still inside, but we ran out of time. We may expand the game in the future and add that to prevent senseless baby turtle killing in the future. :P
109 deaths…. lol. I’m going to blame it on me experimenting with potential alternative paths. :)
Kind of tough, but very fun! If you plan on expanding it, I think the pacing of the game is very important, so make sure to maintain that. It would be really fun if there were special blocks that you could pick up, carry around, and place floating in the world, then immediately jump off of them. Not sure how that would work thematically, but the mechanic would feel cool, I think. I often found myself wanting just a little more height and I think it’d open up “alternative paths” like I mentioned above, which could add a lot to the game. Keep it fast-paced though!
I absolutely love the wall-jump animation.
This was fun. Cool art and music, and this genre is one of my favorites.
If you have plans to expand, here are a few ideas:
- Fade out purchase options that the player can’t afford so they don’t have to look at two places
- Controlling the units felt weird or unresponsive at times.
- It’s kind of hard to tell which icons represent which types of unit. Maybe add more icon clarity?
Very fun game. I liked it. :)