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I really apreciate this critique. The fact that you can't shoot straight is a animation bug that i'm correcting atm.

Now about the view: it isn't just a gameplay balance or a wreid choice, a lot of things where programed into the camera;
Thats not to say that i can't make more distant, but i do have some limitations.

I'm testing giving diferent speeds to the ground bullets and extra lives to the sky to see if there is more way to overcome this issue; let me know what you think