Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Second WindView game page

Submitted by Fiveluska, Saxtacular, wesleyedwardsart — 15 hours, 27 minutes before the deadline
Add to collection

Play game

Second Wind's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic (Art & Audio)#282.6833.000
Likely to Release#312.4602.750
Interesting Gameplay / Fun#322.0122.250
Overall#332.4042.688
Bug Free#342.4602.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

>What was the most frustrating moment or aspect?

The view is zoomed in so close that I died multiple times from shots I couldn't react to or that came from offscreen, both in the ship and on the ground.


>What was your favorite moment or aspect?

I like the presence of an air and a ground battlefield.


>Was there anything you wanted to do, but couldn't?

I couldn't shoot straight as the on-foot trooper. Not sure if it's a result of my multiple monitors or something, but the aim was way off.


>If you could change, add, or remove any 1 thing, what would it be?

Zoom out the camera more for the soldier view, if not for both ground and in the air.
Developer(+1)

I really apreciate this critique. The fact that you can't shoot straight is a animation bug that i'm correcting atm.

Now about the view: it isn't just a gameplay balance or a wreid choice, a lot of things where programed into the camera;
Thats not to say that i can't make more distant, but i do have some limitations.

I'm testing giving diferent speeds to the ground bullets and extra lives to the sky to see if there is more way to overcome this issue; let me know what you think

Submitted(+1)

I think the concept is quite interesting. One thing I'd recommend implementing is making player's spawn position on the ground be wherever the player got hit in the air. I think I'd make for slightly smoother gameplay. Good job so far!

Developer(+1)

Thanks for your input.
But i have already implemented that mechanic in the newest version of the project?
The web version is just a old prototype to convein the idea of the project, the actual project you have to donwload

Submitted(+1)

Didn't realize the browser game was out of date. Downloaded the newest version! Looks great and I see that's already been implemented. Loved the dust effect. Great job thus far