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(1 edit) (+1)

Good job on the random maps! You’ve captured the feel of a space-exploration roguelike well.

The gameplay was a little hard, although this is probably because my skill level in shmups is rather low.

In some of the reward screens I found only one option: some amount of money. Not sure if this is intended.

After selecting a stat reward, the screen should stay until the user presses a key. It changed too fast for me to read the stat description.

Some audio would definitely help.

Nice work overall!

(+1)

Glad you liked the random generation, I put great effort here to make it feel like a "reasonably real stargazing experience" :P

The reward screens are random right now (I want to change them based on difficulty of the waves) but it can go from nothing to choosing between two items and money reward, so it is intended (although unfortunate).

I'm working also in the sound layer, and a bit of UI polish, so your feedback is mostly appreciated. Thanks for playing!