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omg my team had a very similar idea when we were brainstorming, it's great to nice to see it get made. Fragile 1 hit death + seaside = baby turtles, obviously! We were having trouble thinking of how to control the baby turtles to get them to shore, but your leading them works so well. The tuning of speeds has great attention to detail here, making the crabs just sliiiiightly faster makes this game feel like a car crash in slow motion (in a good way) and keeps you on the edge of your seat.

Beautiful art and music, this is a great game in my eyes.

Thank you!!!! Not many people seemed to notice that. It was a balancing act for sure. The terror that the player feels while watching a crab quickly approach your turtle herd is kind of fun, we think. :) We do plan to eventually add ways to defend against the crabs, most likely with something passive. The leading thought is that we’re going to allow the player to build sand castles to block the crabs from advancing, or pushing them back down into their burrows to delay them. Not sure, but we’re always open to ideas.

Thank you for your kind words.