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This is fantastic! The controls and level design are very well done. It's pretty difficult but the quick restart gives it an addictive quality like Super Meat Boy.

If I were to change something it would be to make the randomness more deterministic by reusing a set random seed. That way you could hone your optimal path through each level without having to think about the enemy movements and projectiles changing between restarts.

He thanks for reviewing! About the randomness, bats are always positioned by map design in the same spot so they are determined (maybe too much). Shooting and bubbles are completely random, within a margin of time. So I guess I provided part of both approaches.