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Using the different shapes was a lot of fun, especially with the jumping puzzles at the end.

I had a lot of problems understanding that there are shape upgrades that can do different things. Maybe you can either intergrate something into the game that can communicate this better or mention that those shape upgrades have special abilities.
Also, the jump seems to not work all the time. Not sure if you work with rigidbody velocity, raycast or something else, but it is really buggy and was a bit annoying when I wanted to jump over a pit.

Anyway, lovely level design and what an achievement to build such a game on your own in such a short timespan! As said, big respect to you and I can't wait to see some more level designs from you in the future ^-^

I used Velocity for the jumping I definitely wish I knew more on how to mess with the movement using velocity but I am super glad you had fun. If you want to check the game out again I added some sounds to make the game feel better with feedback to the player.

Just had another playthrough and the sound does a lot! Feels way more immersive now ^^ If I may suggest one more sound: When the timer of the electric doors runs out, maybe add a sound like a big door closing? Else I really like how you implemented the sound, works perfectly.

Oh, and adding to my other answer: Now that I've had my fair share of playthroughs, your game fits perfectly for speedruns. If you ever find the time for this game again or even a sequel, maybe add a timer and/or show the playtime at the end. Unity has a simple function for getting the playtime!