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I didn’t convert the Cairn draugr but came up with the stats that fit Runecairn for my own version.

Some general guidelines I use:

HP -> Resilience Armor -> Defence WIL -> Split between Wits and Spirit, adjusting Wits according to how cunning/crafty they are and Spirit according to how self-possessed/confident/controlled they are Critical damage -> Dire Strike (with judgment) Speed: start with a base of 40 and adjust according to how fast/slow they are

Yochai has some good advice for converting monsters to Cairn from other systems, the principles apply to Runecairn as well, though not in the exact manner.

(+1)

Thank you very much. I do however encourage you to make an extended bestiary. This game is wonderful but the lack of monsters is a huge weakness in my humble opinion. It's the only thing that keeps me from playing the game extensively. Just food for thought. Cheers.