Thank you! Those fields are auto-filled and calculate according to what’s been ticked or entered in the relevant fields. So Resilience will add up Vigour and Vitality, etc.
By Odin's Beard RPG
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The broad axe can replace any key item, really. It offers a slightly different approach with a 2-handed weapon rather than a 1-handed one. That’s the cool thing about key items and backgrounds—since backgrounds just determine what items you start with, you can essentially change your class by changing your key item. The broad axe would work well with someone used to playing a warrior, however. Hope this helps, thanks!
Hello and thanks for the kind words!
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This is a mistake on the example character sheet and I’ll be fixing it in an update.
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This is to keep the option open for the future and to allow wardens to create new creatures with attacks that cause fatigue.
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They’re meant to be used right away but this can depend on the warden. If you’ve got a fresh group of prentices who’ve just become gunslingers, they might have to learn the skills from a different gunslinger.
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Yup, these will be fixed.
Thanks and all the best.
Typically a remnant would hold one soul, but this can vary according to how difficult it was to find, etc. You can break a soul remnant with your hands, though wardens may choose to make it more difficult for rarer remnants. They can also accidentally break, leading to interesting situations in the middle of a fight.
Runecairn Bestiary has been nominated for Best Monster at the 2024 ENNIE Awards!
Vote here: https://vote.ennie-awards.com/vote/2024/ballot.php?category_id=15
Apologies, the paper version used to be print friendly but that was over-written. I’ve uploaded a new paper version of the character sheet PDF. You can also download it directly from the Runecairn website:
https://runecairn.byodinsbeardrpg.com/sheet/
Thanks!
Awesome, great to hear you enjoyed it!
- You can fire all six shots into one target; I’d make a call that it would deal max damage (8 on a d8).
- Gunslingers are skilled enough to be able to pick and choose targets, even when using Fan the Hammer. Blast effects targets in short range (ie. in the same room or across the road).
- You only need to roll on the Shoot table once when using a special ability (like Fan the Hammer) but you’ll roll damage for each shot.
- You roll the standard damage die for the gun (ie. d8 for six shooter).
Hi all, here’s a topic where I’ll be posting Runecairn reviews and actual plays. You can find them at the following YouTube playlist:
https://www.youtube.com/playlist?list=PLMM-_Btq0jhTI1t-5FMAuN9n8nvjy-WWa
Hey there! I totally get it, sometimes paring down descriptions and information can make things more difficult. Apologies!
You’re spot on with diminished and enhanced attacks. If an attack is diminished, no matter the weapon or attacker, the damage is reduced to d4. Likewise, if an attack is enhanced, the damage is increased to d12.
For damage advantage, you roll the damage die twice and take the higher result. So, if you rolled a d6 twice and get 3 and 6, you’d take the 6 for damage.
I hope this helps clear things up. Thanks and all the best!
Hi Aidan, thanks! I do plan on transcribing everything for easier editing when I flesh out the full book next year.
I will add a plaintext/markdown version of the current descriptions to accompany the PDF, since I know my handwriting is pretty undecipherable sometimes, apologies. I’ll look to add it to the download in the next few weeks. Thanks!
The critical damage effects happen after you fail a critical damage save.
So if a kulworm bite brings you below 0 Grit, it triggers a critical damage save; if you fail, the kulworm swallows you and you need to make a STR save to escape or take additional damage every round, essentially leading to a death spiral. If you succeed the initial critical damage save, you’re still on your feet and not swallowed.
Hope this helps!
Hello! The flooded passage is only a minor inconvenience unless you’re chasing someone or being chased. Some obstacles are meant to slow you down rather than stop you, or introduce random elements to keep things interesting.
Yup, just roll once per encounter.
I’ve got more adventures planned for Runecairn, along with a series of 1-page dungeons. Keep an eye out for these later this year or early next.
Thanks!
Hi Matteo,
- This should read East, yes.
If killed during the first encounter with the Stone Demon, the adventurer respawns at the start, correct. They’ll have to manoeuvre around the demon and escape through the tunnel into the Quiet Respite when they return. The demon doesn’t destroy the tunnel until they escape.
Thanks!