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By Odin's Beard RPG

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A member registered Feb 08, 2018 · View creator page →

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Thank you! Those fields are auto-filled and calculate according to what’s been ticked or entered in the relevant fields. So Resilience will add up Vigour and Vitality, etc.

The broad axe can replace any key item, really. It offers a slightly different approach with a 2-handed weapon rather than a 1-handed one. That’s the cool thing about key items and backgrounds—since backgrounds just determine what items you start with, you can essentially change your class by changing your key item. The broad axe would work well with someone used to playing a warrior, however. Hope this helps, thanks!

Gunslinger orders exist because I think it’s cool to be in a group of gunslingers, facing the dangers of the Drifted World together. Some elements are mainly intended to enrich the narrative experience rather than having a mechanical benefit.

Hello and thanks for the kind words!

  1. This is a mistake on the example character sheet and I’ll be fixing it in an update.

  2. This is to keep the option open for the future and to allow wardens to create new creatures with attacks that cause fatigue.

  3. They’re meant to be used right away but this can depend on the warden. If you’ve got a fresh group of prentices who’ve just become gunslingers, they might have to learn the skills from a different gunslinger.

  4. Yup, these will be fixed.

Thanks and all the best.

Typically a remnant would hold one soul, but this can vary according to how difficult it was to find, etc. You can break a soul remnant with your hands, though wardens may choose to make it more difficult for rarer remnants. They can also accidentally break, leading to interesting situations in the middle of a fight.

Runecairn Bestiary has been nominated for Best Monster at the 2024 ENNIE Awards!

Vote here: https://vote.ennie-awards.com/vote/2024/ballot.php?category_id=15

Here’s a quick overview of Runecairn from the How to Be a Great GM channel!

Yup, I still plan on updating the ashcan and turning it into a more polished version. That’ll probably be later in the year but everyone who has this version will get the new one too!

Apologies, the paper version used to be print friendly but that was over-written. I’ve uploaded a new paper version of the character sheet PDF. You can also download it directly from the Runecairn website:

https://runecairn.byodinsbeardrpg.com/sheet/

Thanks!

The hardcover books have arrived from the printer and they look GREAT! Here’s a quick flipthrough and look at both versions.

Yup, it was designed to be played with one Warden (GM) and one adventurer (player).

Check out this actual play with PlusOneExp to see it in action:

Nope, but I’ve just updated it to include player-facing maps for the town and dungeon!

Yup, I’ll be sending out PDF links for BackerKit pre-orders after cards are charged in April.

This manner is the Vigour Roll method. I’ll look to clarify this in a future update, thanks!

Thanks for the heads-up! I’ve updated my reply (above) with the answers.

Thanks! I didn’t want people who already owned it to lose out on updates.

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Awesome, great to hear you enjoyed it!

  1. You can fire all six shots into one target; I’d make a call that it would deal max damage (8 on a d8).
  2. Gunslingers are skilled enough to be able to pick and choose targets, even when using Fan the Hammer. Blast effects targets in short range (ie. in the same room or across the road).
  3. You only need to roll on the Shoot table once when using a special ability (like Fan the Hammer) but you’ll roll damage for each shot.
  4. You roll the standard damage die for the gun (ie. d8 for six shooter).

That’s correct, it’s a shorthand to say “if you fail this roll you’ll be deprived.”

Hi all, here’s a topic where I’ll be posting Runecairn reviews and actual plays. You can find them at the following YouTube playlist:

https://www.youtube.com/playlist?list=PLMM-_Btq0jhTI1t-5FMAuN9n8nvjy-WWa

Hey there! I totally get it, sometimes paring down descriptions and information can make things more difficult. Apologies!

You’re spot on with diminished and enhanced attacks. If an attack is diminished, no matter the weapon or attacker, the damage is reduced to d4. Likewise, if an attack is enhanced, the damage is increased to d12.

For damage advantage, you roll the damage die twice and take the higher result. So, if you rolled a d6 twice and get 3 and 6, you’d take the 6 for damage.

I hope this helps clear things up. Thanks and all the best!

I sat down for a chat with The Weekly Scroll and then ran them through a cave delve, randomly generated using the delve generator!

Here I go through what’s new in the upcoming Runecairn Wardensaga Remastered, launching on Kickstarter on 23 January.

This is correct, though it’s up to the Warden’s discretion whether the enemy uses more than one attack every round and the adventurer can attempt to use a Reaction to avoid/deter the first two attacks (club and ground slam).

Yup, the PC goes first unless surprised.

Yes, monsters can have multiple attacks but the same rule that applies to PCs applies to monsters: if attacking the same target, roll damage for each attack and take the highest single result.

No worries!

Hi Aidan, thanks! I do plan on transcribing everything for easier editing when I flesh out the full book next year.

I will add a plaintext/markdown version of the current descriptions to accompany the PDF, since I know my handwriting is pretty undecipherable sometimes, apologies. I’ll look to add it to the download in the next few weeks. Thanks!

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Here’s a video where I talked through my design process for Omega City and created some areas live.

Yup, thugs should have 9 STR. The example was written before I’d firmed up the monster stats. I’ll correct it in a future update. Thanks!

Thanks, it was fun to make!

Put together a new live action trailer for We Deal in Lead, trying to capture the vibe and tone.

Put together a vibes/mood trailer for Runecairn. Check out my YouTube channel for more Runecairn videos!

Here’s a vibes/mood trailer I made for Runecairn, definitely inspired by some of the new monsters in the Bestiary.

Awesome, thanks for letting me know and for the kind words! Glad you and your friends had fun with it!

I rolled up a new gunslinger and took him through a 14-encounter town excursion. Fought a demon, infiltrated a gang, shared a coffee break. Great times!

The critical damage effects happen after you fail a critical damage save.

So if a kulworm bite brings you below 0 Grit, it triggers a critical damage save; if you fail, the kulworm swallows you and you need to make a STR save to escape or take additional damage every round, essentially leading to a death spiral. If you succeed the initial critical damage save, you’re still on your feet and not swallowed.

Hope this helps!

Hello! The flooded passage is only a minor inconvenience unless you’re chasing someone or being chased. Some obstacles are meant to slow you down rather than stop you, or introduce random elements to keep things interesting.

Yup, just roll once per encounter.

I’ve got more adventures planned for Runecairn, along with a series of 1-page dungeons. Keep an eye out for these later this year or early next.

Thanks!

Hi Matteo,

  1. This should read East, yes.

If killed during the first encounter with the Stone Demon, the adventurer respawns at the start, correct. They’ll have to manoeuvre around the demon and escape through the tunnel into the Quiet Respite when they return. The demon doesn’t destroy the tunnel until they escape.

Thanks!

The Beyond Two Players paragraph is an introduction to the new solo, cooperation, and invasions sections expanded on further in that chapter.

I’ve been planning updated rules and guidance on playing with a full party or longer campaign, but that’ll be in a future book. Thanks!

Yup, that’s right. Entry under Scout is correct. This will be corrected in an upcoming update. Thanks!