I’ve refreshed and updated the Runecairn trailer for 2025!
By Odin's Beard RPG
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I built the Shoot table as it is for a number of different mechanical reasons:
- Guns are rare in the Drifted World and gunslingers are even rarer.
- Making gunslingers feel different and special compared to other Into the Odd classes.
- Building the core combat mechanic around gunslingers and artefact guns.
- Building in compatibility with other Into the Odd games that already have guns and firearms.
All this is also under the assumption that players would prefer to play as gunslingers with artefact guns for flavour and narrative reasons rather than optimising damage output and min-maxing.
Ultimately, there’s no right or wrong way to play and every table’s different. There’s no one design or solution that works for 100% of players, so folks should make the choice that suits their table the best.
Hope this helps clarify things.
Hello and thanks for the kind words!
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Ability score damage is there for wardens to implement and for future books. There are some monsters in the Bestiary that do ability damage, for instance. Your first thought was right about ability and fatigue. You need to make the save and you take a point of fatigue.
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Think of Resilience as your ability to stay in the fight. That’s depleted first, then you take Strength damage when Res is 0. Having a full inventory reduces your Resilience to 0, it doesn’t kill you outright. Essentially, you’re overburdened by fatigue and have no more fight in you, therefore you’re easier to kill.
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Perplexing Ruins and Chaoclypse on YouTube are both great resources for solo play, as is Stoneaxe Tabletop Gaming. The various Vaesen RPG books are great for creepy Scandinavian folklore and mythology. The Dictionary of Northern Mythology by Rudolf Simek is also a great reference book.
Hope this helps!
The broad axe can replace any key item, really. It offers a slightly different approach with a 2-handed weapon rather than a 1-handed one. That’s the cool thing about key items and backgrounds—since backgrounds just determine what items you start with, you can essentially change your class by changing your key item. The broad axe would work well with someone used to playing a warrior, however. Hope this helps, thanks!
Hello and thanks for the kind words!
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This is a mistake on the example character sheet and I’ll be fixing it in an update.
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This is to keep the option open for the future and to allow wardens to create new creatures with attacks that cause fatigue.
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They’re meant to be used right away but this can depend on the warden. If you’ve got a fresh group of prentices who’ve just become gunslingers, they might have to learn the skills from a different gunslinger.
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Yup, these will be fixed.
Thanks and all the best.
Typically a remnant would hold one soul, but this can vary according to how difficult it was to find, etc. You can break a soul remnant with your hands, though wardens may choose to make it more difficult for rarer remnants. They can also accidentally break, leading to interesting situations in the middle of a fight.
Runecairn Bestiary has been nominated for Best Monster at the 2024 ENNIE Awards!
Vote here: https://vote.ennie-awards.com/vote/2024/ballot.php?category_id=15
Apologies, the paper version used to be print friendly but that was over-written. I’ve uploaded a new paper version of the character sheet PDF. You can also download it directly from the Runecairn website:
https://runecairn.byodinsbeardrpg.com/sheet/
Thanks!
Awesome, great to hear you enjoyed it!
- You can fire all six shots into one target; I’d make a call that it would deal max damage (8 on a d8).
- Gunslingers are skilled enough to be able to pick and choose targets, even when using Fan the Hammer. Blast effects targets in short range (ie. in the same room or across the road).
- You only need to roll on the Shoot table once when using a special ability (like Fan the Hammer) but you’ll roll damage for each shot.
- You roll the standard damage die for the gun (ie. d8 for six shooter).
Hi all, here’s a topic where I’ll be posting Runecairn reviews and actual plays. You can find them at the following YouTube playlist:
https://www.youtube.com/playlist?list=PLMM-_Btq0jhTI1t-5FMAuN9n8nvjy-WWa
Hey there! I totally get it, sometimes paring down descriptions and information can make things more difficult. Apologies!
You’re spot on with diminished and enhanced attacks. If an attack is diminished, no matter the weapon or attacker, the damage is reduced to d4. Likewise, if an attack is enhanced, the damage is increased to d12.
For damage advantage, you roll the damage die twice and take the higher result. So, if you rolled a d6 twice and get 3 and 6, you’d take the 6 for damage.
I hope this helps clear things up. Thanks and all the best!
Hi Aidan, thanks! I do plan on transcribing everything for easier editing when I flesh out the full book next year.
I will add a plaintext/markdown version of the current descriptions to accompany the PDF, since I know my handwriting is pretty undecipherable sometimes, apologies. I’ll look to add it to the download in the next few weeks. Thanks!