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It's crazy how trippy and almost dizzying that Mario Galaxy trick is in 2D. You got it to work really well, too.

You'll see this in a lot of my comments, but I'm just not a fan of platforming with a mouse as part of the control scheme. For some reason, to me, as natural as it is to move with keys and look with a mouse in an first-person game, it's equally as unnatural to try to move with keys and aim with mouse in a platformer. On top of that I felt like the character movement was squirrely. The jump feel hyper to me, like they're a little too quick. Personal taste maybe, but I prefer having enough time to correct my jumps if platforming is going to be a big part of the gameplay.

Checkpoints would be a good addition, especially near the boss. The Boss Man actually ended my play-through, 'cause I didn't have the patience to go through the entire area again a third time. >_<

Overall, I think this is decent entry. Okay controls, but fun dialog, neat Mario Galaxy effect, and solid aesthetic. Nice work : )

Thanks! I scrambled together the level design last thing so I didn’t even think of checkpoints, that would’ve been a good idea lol. Also about the mouse I just felt like it might be too crowded to add more buttons on the keyboard but I’ll consider some other alternatives.