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Thanks for letting me know! The healing items are actually not supposed to work on your undead units, but if they don't work on the Prince, then that's certainly a problem. As for the cannon bug, that's an unfortunate limitation I've found within the engine so far- it can reduce an enemy's HP to zero, but a skill has to be executed on it for it to "count."

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Then can I ask Why have the healing items in an UNDEAD army? Why not have items that can actual heal them? Something like a restorative moss or healing from souls, anything?

Ah, saying it now sounds embarrassing, but it was a short-sighted design on my end. After the "First Act," you're meant to be able to recruit human units, which you can actually heal using potions and the like, but as you say, it is extremely misleading to the player to give them potions when they can't use them in the beginning.

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Would it break the game balance to have the Undead get life back for the damage they do? Say as a passive ability or use soul energy to heal. In D&D Undead heal from Negative energy; maybe something like that?

Ooooh, that's a good idea! A passive ability for all Undead units like that would be really cool :D

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Glad I could help!