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Percarus

66
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A member registered Nov 25, 2018 · View creator page →

Creator of

Recent community posts

Hi! This is so, damn, amazing. I loved Tournament and 64!! I'm currently on a playthrough right now, and noticed that NPCs that trade Bumpers kinda just... give their bumpers?

I picked up the Beast starter (mainly because I didn't try out that strategy on Tournament) and even though I had no Warrior type Bumpers, an NPC who needed a Warrior type bumper (forgot the name) just gave me their Bumper anyway.

It might be a bug, or it might be me not knowing which Bumpers I have LMAO

This is amazing! May I ask what color palette you used for this?

I used God King Gilgamesh, 2 Sturdy Generals, and 1 Brave Banner. Started the fight with a Brave Banner bump to Gilgamesh, then attacked mainly with the God King, letting the Sturdy Generals stay alive as long as they can.

One of the best games I've discovered in this platform. Brought back a lot of childhood emotions, loving it when characters explain what their moves do, and collecting new items to test them out in battle.

Overall, amazing! My only complaint is that it's too easy- even the post-game challenges are no trouble.

Would highly recommend this to friends, lovely work :)

Didn't expect this to come out so soon! Once I have the money, I'd love to buy and test out this plugin. Wonderful work!

Thanks for trying it out, glad you enjoyed it! 

So hyped for this update, and for things to come!! This plugin has been a godsend for RPG Maker users, and you are doing such cool things with it, and letting us doing so many cool things with it too. Thank you for your continued work on this!

Here's the deck viewer with Simple View off.

Using Version 1.4.7 of the plugin. When turning on Simple View would remove the last skill card in the character's deck from the Skill/Deck Menu.

In the image attached, there should be a Cosmic Blast skill, but it's missing. It's in the deck, and can be used in battle, but is not shown here.

This is the plugin demo, so there should be no plugin conflict.


That all sounds wonderful! Besides what you mentioned, the biggest thing I'd love to see implemented into the plugin is a way to control the cost dynamically. Discounting card costs is a common mechanic in card games, and although I tried to implement this in Alyx Ascended, it was done so clumsily since I couldn't show the new cost of the card. It would be a great debuff to players as well, if an enemy could increase card costs, or randomize them, etc.- there's a lot of possibilities with it :)

Recently began to work on a new card game project, and I've discovered that Eli's Bitmap Font is partially compatible with this plugin. The new bitmap fonts get applied to the cards (unlike Victor's SFonts plugin), however, the settings to change the font size in the Card Name and Card Description in the plugin parameters don't work anymore. Therefore, one must find a good font size that's applicable to both the name, the description, and the general UI of the game if they'll be using the plugin.

Thank you for your kind words! And for reporting the theme-font bug, I'll make sure to fix that first, and soon! I'll go about implementing a volume slider too, and of course, I'm planning on adding more sounds, along with more fonts and themes.

I'm super interested in having custom-recorded sounds in the program! Your offer is generous and I'd love to take you up on that :)

Start/End of Turn passives and Card as Pictures are huge!!! Amazing update, thanks for all your work on this plugin!

Thanks for your honest review! I'll keep this in mind for the next project, where I'm really hoping I can improve on the overall balance, feel, fun, and learning experience of the game. For now, this is valuable feedback. Thanks for trying it out, too!

Thanks for trying it out! I was actually able to change damage values in the card (if you have +1 ATK, Slash would go from 6 -> 7 in the description) but I wasn't able to signify that it has been changed. For the cost, however, I believe it's truly hardcoded, unfortunately.

This is seriously one of the best plugins ever. Kudos to everyone working on it! It's given RPG Maker such a new, fun combat system.

I just finished and published a game featuring this plugin.

https://percarus.itch.io/alyx-ascended

Here's a screenshot of the game!


Tested with Eli's Message Actions, and the 1.3.5 Demo. It's compatible, as long as Eli's plugins are placed above the Card Game Combat plugin. Thanks for all your work, and looking forward to the updates to come!

Reporting in another plugin incompatibility: when opening the Skill menu, a crash happens when you have a plugin that aligns text automatically.  The plugins I have used that caused this issue is Biud436's Message Align and Eli's Message Actions.

(1 edit)

So excited for this! This plugin just keeps getting better and better :D

Hello! I've been developing my game with this amazing plugin. In doing so, I've found a way to add card images to the random card reward events. (In the demo, these are the BattleReward common events.) This should help players clearly see what the cards are about.

 This method needs two things first:

  • Galv's Choice Pictures plugin
  • Images of your cards in your img/pictures folder. These images MUST be named exactly the same as their skill names.  (Slash = Slash.png)

Now, to the code!

In your BattleReward event (in this case, I'm using the BattleReward_Common event from the demo.) edit this part of the code:

We will be modifying this just a tiny bit by adding Galv's Choice Picture feature into the code.

Modify this line:

const array = [$dataSkills[cmnSkills[0]].name];

Into this:

const array = [$dataSkills[cmnSkills[0]].name+"<p:"+$dataskills[cmnskills[0]].name+",x,y>"];

Replace x and y with the x and y positions where you want the card images to appear on the screen.

Then replace this line:

for(var i = 1; i < 3; ++i) array.push($dataSkills[cmnSkills[i]].name);

With this line:

for(var i = 1; i < 3; ++i) array.push($dataSkills[cmnSkills[i]].name+"<p:"+$dataSkills[cmnSkills[i]].name+",x,y>");

Again, replace the x and y with the coordinates you want.

And... that should be it! Make sure your card images are set up correctly, your variables are right, and it should work. Mine looks like this:

Happy devving! If you have any questions, I'll try my best to answer them :) 

Hi! Thanks for the suggestion and the feedback. Glad you found it fun, despite its problems :D

Thanks for answering, especially with a helpful screenshot! Not only did it answer my question, it opens up a whole new way of making skills for me. I'm looking forward to the future updates!

Hi! I'd like to create a card that does "Deal damage to an enemy. If Fatal, Draw a Card."

I'm using Yanfly's plugins, and found a way to have an effect trigger if the skill used is fatal. However, I don't know how to make the player draw through this method. Is there a way I'm not seeing?

Hello! Thanks for making this plugin! I have one question, though; what does State Overflow mean? How does it work?

Loving the plugin so far! I'd just like to report that Yanfly's Class Change Core plugin seems to have a strange interaction with this plugin. It seems to duplicate the cards in the deck with it enabled. Switching classes makes the card count go higher and higher. Just wanted to let you know!

Ooooh, that's a good idea! A passive ability for all Undead units like that would be really cool :D

Ah, saying it now sounds embarrassing, but it was a short-sighted design on my end. After the "First Act," you're meant to be able to recruit human units, which you can actually heal using potions and the like, but as you say, it is extremely misleading to the player to give them potions when they can't use them in the beginning.

Thanks for letting me know! The healing items are actually not supposed to work on your undead units, but if they don't work on the Prince, then that's certainly a problem. As for the cannon bug, that's an unfortunate limitation I've found within the engine so far- it can reduce an enemy's HP to zero, but a skill has to be executed on it for it to "count."

I used several extensions, like Shoukhang's Summon plugin for example in order to create the Lich's Necromancy magic. I'd recommend taking a look through them and seeing if they're gonna help you make the kind of SRPG you wanna make. Most of them adds new features that could change the game's mechanics and flow in a huge way.

Good luck in making your game, and feel free to ask me more questions!

Hi! I just updated the game to fix a few minor bugs, especially the saving issue. However, a bigger update to continue the story is still quite far off.

Glad you love the look! I used RPG Maker MV, using the SRPG Engine plugin.

Thanks for checking it out! Will be watching your review :)

Hi! Great product, it being free is a miracle :D

Would you consider the option of either removing the bot or customizing the sprite the bot uses?

I would just like to comment here that this program is amazing! It has become one of my favorite programs to use for creative endeavors. Great work!

Amazing art, relaxing gameplay! The idea itself is very original, and it would be lovely to see it expanded upon. As of right now though, it is like a coloring book in video game form, and makes for a soothing past time :)

Thanks for the kind words :D

How the stick works could definitely be improved, thanks for the feedback!

Thanks for the kind words, glad you had fun! 

Will make sure to keep note of that, other comments have said the same :o

Thanks for the kind words :D

The stick-aiming is rather simple and could deffo be improved

Thanks for the kind words :D Thought of the skewer spam-ladder trick from playtesting lmao