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Great game — I liked that it was unique for the jam, and it was feature-rich (the upgrade system was cool) and polished. I have a few notes of feedback:

  • I'm not sure if it was intentional, but the Telekinesis boss is easily exploited by shooting him from the ledge.
  • When killing bosses, I collected matter, but it wasn't clear what the matter upgrades were. I unlocked Spectrum and Outburst, but couldn't tell if they were new abilities or something else. I really wanted to upgrade my gun, but never found the right materials.

That said, I enjoyed that this game was an FPS. It made it stand out although it maybe felt like there were too few Metroidvania elements. Although, that could have been because I didn't fully understand how some systems worked.

Thanks for the feedback.

Regarding telekinetic - this is an exploit, if in the future there is a desire to work on the project, I will try to fix it.

Matter is needed to create weapon forms (spectrum, outbreak and others) and mods for these forms (you can create 6 mods for one form). You can get matter not only from bosses.

Weapon forms - is not abilities

Unfortunately, the game does not fully correspond to the metroidvania genre, for example, backtracking is partially present in the game, as well as there is almost no non-linear increase in the complexity and interconnectedness of locations.