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Aesthetically, it's great looking game. There are a lot of unique visual elements that make it look like a Japanese watercolor painting. I do have some feedback though:

  • Combat felt a little slow — maybe due to the animation speed or the lack of visual feedback.
  • It's not clear what Metroidvania elements will eventually be added. Will there be abilities or new types of weapons in the future?
  • There was an odd graphical bug where what I assume was a ceiling asset would follow along with the camera and float mid-air.

While short, the look of the game alone gets me excited for what will be added in the future! 

Thanks a lot for the feedback!  Regrettably, there was much that I wasn't able to get into the submission such as a town and castle area, obtainable abilities and items and more enemies including mini bosses and a main boss.  What's worse is that I had much of it modeled\animated\coded but just couldn't get it all properly implemented in time DX.  I also wasn't able to develop the combat as much as I wanted.

I will definitely be reevaluating how I prioritize my time for future jam projects!