oh wow, that's really cool for such a short amount of time, kudos!
Hazzard GameWorks
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A member registered Feb 23, 2021 · View creator page →
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A wandering samurai fights for redemption but can't escape the trauma of his past.
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I enjoyed figuring out the puzzles, and the writing was entertaining! Aside from needing a checkpoint system, as others have mentioned, I must say that the freeze mechanic seems redundant. If the player were able to push the obstacles without first freezing them, the puzzles would still play out the same way.
The dialog boxes being off-screen bugged me too, but just wasn't high enough priority to get to it in time xd
But yes, you seem to have gotten the gist of the story. As you said, it's a smaller fictional narrative set in the context of the actual revolution.
Thanks for taking the time to try it out and to give your feedback!
Wiretapped: The Fellgiebel Dilemma comments · Replied to diadas in Wiretapped: The Fellgiebel Dilemma comments
Crisis Felicissimus' Revolt jam comments · Replied to Serhistorybuff in Crisis Felicissimus' Revolt jam comments