Good job on this. This game is proof that you don't need fancy graphics or art to have a fun game. The player controller was solid. I never felt like I was cheated out of a tricky landing or got killed by an enemy because my input was buggy. The little extra hop at the apex of your jump was inspired. I'm not sure how you programmed that, I started out in Godot and be interested to see your code. However you did it it was inspired. I'm not sure I've seen that particular implementation before and I loved it! Jazz isn't really my bag but the music fit well and I never turned the sound down. it was an unusual choice but well crafted. Keep up the good work, I'm looking forward to playing your next game.
Viewing post in Shapeshift Shatter jam comments
Thanks for playing my game. I'm a terrible artist, so using basic shapes was about the best I could do haha. Thanks for the compliment on the player controller. Improving platformer movement by learning and implementing state machines was my goal for this jam. Before this it was the very basics before this. And the bosses wouldn't have existed with me knowing how to use state machines as well. The little hop at the apex was a bug that I liked and felt like it was a reward for a "perfect" jump, but from the feedback I've received, I think the majority of players weren't fans and I can agree with their points about it. The jazz music was somewhat random. I woke up one morning during the project thinking about what music would fit and I just started humming out some made up on the spot and transitioned into some jazz. It felt right, so I had to look up some available jazz. The hardest part was finding jazz that was free to use and felt like it meshed well with the game.
Thanks again for the feedback and playing!