What I liked
- The art style and music were cohesive. It sounded like what I was looking at.
- You incorporated the shapeshifting theme pretty well.
- I always appreciate a map in my metroidvanias
- You really covered giving feedback to player in terms of attacking, taking damage, letting the player know exactly how much life they and the enemies have.
- Pickups are physics objects. I like that bouncing and rolling effect.
Suggestions/Feedback
- The tutorial/description texts stick out like a sore thumb. It would look more natural if the white panels weren't there. They also covered the player.
- Gravity felt too high. With coyote jumping some of the jumps were hard to make.
- The minimap has the same kind of problem as the tutorial/description cards. It conflicts with the rest of your game visually.
Overall this was a fun game and made well. Congrats on submitting!