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I really liked the look of the game, the simple blocks and bright colours were really appealing.

I struggled a bit with some of the controls. When the game started I jumped and missed the hole.... then ended up needing to kill the game because it just continued to fall forever.

Once I got into the game I struggled a little with the controls, moving the watermelon slice was difficult and some of the jumping seemed a bit glitchy (I got caught on walls a few times).

That being said, I really liked the idea. I can see how it hit the theme and it's definitely a puzzle game I could see being fun. I'll try it again to see if I can get past by few issues but very good idea and could easily see something very good being built on this.

(1 edit)

I'm glad you gave it a try. I will fix the issue you mentioned about the first hole. I ran out of time to implement a death trigger here. 

The game is slightly easier when played with a controller (if you have one). You should be able to jump onto the blocks with a held jump. So, hold the jump button down fully and you will jump higher. 

I do need to fix the watermelon slice and remove the rigidbody from it. I found it funny when testing but can see how it can get in the way. 

These issues should be fixed tomorrow evening. Hopefully the fixes will allow you to get to  the end. 

(+1)

It might be worth giving the characters a little extra boost on the jump. I've played with the controller and I can see what you mean that it helps. Still a little bit of a struggle but I probably just need to git gud!

Let me know when you've updated and I'll give it another play.

(+1)

I also missed the jump into the first hole haha - I was watching it fall thinking it was some artistic cutscene for longer than I care to admit :P

(+2)

Haha I wont lie... I watched it for a little longer than is acceptable wondering the same ha

That was my original idea to have that, but I ran out of time to correctly implement it.