I went back and played the game to make sure what I was talking about. It’s not responsiveness that I really meant. Sorry! Words are important and I used the wrong ones.
The issue is with perhaps one could call refinement. Specfiically with this area I got stuck at before. Playing it again I realized that once the dash has stopped - you hit the wall - you quickly (immediately?) begin to fall, right into the spikes. This could be solved by moving the platform above so the player can get higher on the wall. But I think you could also make the player hang there for a few ticks to allow them to then wall jump from there. I think Hollow Knight does this.