even though I don't like horror games and its pretty late at night as of right now, I still had lots of fun playing this game and thought it was really engaging. i loved the text and some of the sarcastic answers you would get back. couple criticisms however, starting of I think personally it would make more sense for the texts to be multiple choice as i kept getting stuck, obviously in a 10 day project its hard to write loads of answers for each part so i think it would of been better if you did multiple choice. lastly I didn't really see a clear link between the theme and the game, I don't know if that's just me but I think it could be clearer. overall i think it is a wicked idea and am really interested in its development and would be happy to play it again, even though i nearly died from a heart attack after each sound effect like why was the crowbar so loudddd :( . best wishes with the jam lol.
Viewing post in A Tuft of Heather jam comments
we wanted to go more the text-adventure route and have the player feel more in control of how they can respond, but i def agree multiple choice would have guided the story forward better. but in our case, we were also able to add a couple secrets you can type if you looked hard enough ;)
thank you for playing!