Hey! This tool looks really nice and Im starting to have performance concerns with the original 2d extras RuleTile. Are there some comparisons between this tool and the original?
gooby
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Hey guys! I'm a unity dev, but have been interested in learning Godot for a while now (can you guess why? :p). I figured 2 months is plenty of time to make a game and get familiar with a new engine, so if you need another developer, hit me up! I'm mainly into making 2D games, but anything works. I can dedicate maybe 10-20 hrs a week to this jam.
Hey all,
I have experience with Unity (about 5 years) and devving multiplayer games in general. I would love to try out Godot tho, even multiplayer! I have covered some basic YT tutorials about it and sorta get the gist, but havent really tried making anything even semi-serious with Godot. I can dedicate 10-20 hrs per week to this jam. You can check my page for game jams ive done in the past.
Please reply here if you would like another programmer! :)
hi there! i was wondering if this package provides a way to export tilemaps in a given unity scene to a file that can be opened in Tiled? basically Unity2Tiled haha
I have been doing all my mapping in unity, but some team members want to help with the mapping in Tiled. I need to export the work i currently have for them to use.
Bleed - Deals a small amount of damage over time. If the victim moves, damage is tripled.
Fire - Ignites the target dealing damage over time for a while. Stop, drop, and roll (or just move around) to get extinguish the flame.
Ice - Makes you walk 10% more slow. Use or get hit by a fire weapon to thaw out. The friction from movement can also thaw you out. Enemies have a 30% chance not to move at all.
Petrify - Slows the attack and move speed of other players by 5% for each stack. Can stack up to 10 times. Enemies have a 30% chance to be petrified (won't attack, move, or regen this tick).
Poison - Deals damage over time for a while. Using a potion can dispell this illness.
Shock - Gives entities shockingly bad accuracy (-30%) and spreads to neighboring entities.
Sleep - Puts the target to beddy-bye until they are hit or wake up on their own.