Thank you man! Much love, meow
Total Craft Games
Creator of
Recent community posts
Hi georeb!
In fact, holding the left-croll came from the way the selection of the object, and the selection of the object migrated from the mobile version of the game. I think I can redo it in the near future, I actually wanted to do it for a long time. Similarly, I would redesign the way the icons in the various menus are highlighted so that you don't have to click on them every time you want to read information.
Right now the game uses your screen resolution, but some menus and icons are carried over from the mobile version of the game and may be large, I will resize these elements in the future.
I think soon I will choose one of the days and work on these improvements.
- -Conveyor belt-------------------(Completed)
- -Drilling rig-----------------------(Completed)
- -Purifier---------------------------(Completed)
- -Underground conveyor--------(Completed)
- -Melting Furnace----------------(Completed)
- -Press machine-------------------(Completed)
- -Cutter machine------------------(Completed)
- -Assembly machine--------------(Completed)
- -Stone mining machine----------(Completed)
- -Branch extraction machine-----(Completed)
- -Logging machine----------------(Completed in v.115.28)
- -Drilling rig for soil and sand----(Completed in v.118.28)
- -Fruit-harvester-------------------(Completed in v.119.28)
- -Harvester from trees------------(Completed in v.134.31)
- -Vegetable slicer------------------(Completed)
- -Fruit slicer------------------------(Completed)
- -Cactus extraction machine-----(Completed)
- -Splitter---------------------------(Completed in v.135.31)
- -Merger---------------------------(Completed in v.135.31)
? - the number of stats is not yet known.
Hey there! In the next update I will make a music volume control.
As for tutorials, this is strange, because tutorials are not intended to amuse, they are needed to explain the basics of the game. You can tick the hint box and it won't bother you anymore. Thank you for letting me know about this, I will try to make the player's life easier :)
The fact is that I don’t have the opportunity to release the game on Steam, just as I don’t have the opportunity to order reviews of the game, everyone wants money for it, and not small ones. I didn't make that kind of money. I hope that there will be people who sincerely like my game and they themselves want to review it, if I had money to pay for a review, then I would have ordered a review a long time ago. I don't know where to find an audience to play in my position.. I am not going to abandon the project, I will continue to develop it and I will try to make more people know about it. Yes, maybe if I managed to release the game on Steam, a lot more people would know about it. But for now, I do not have such opportunity.
In the meantime, how do you look at adding RPG elements to the game?
Let's say this:
-Small character upgrade (more inventory slots, faster sliding rollback)
-Unique drop from enemies, for example things that cannot be created, but can be obtained by killing enemies.
-Upgrade automation machines for some unique things dropped from enemies, for example, the heart of a robot (of course, this is something like a mini-battery). I came up with this thing as a replacement for the well-known tiers in such games. Like tier 1, tier 2 and so on.
-Maybe rarity of items? But this one need's to thinking..
...
Something else? There are many ideas, but not all of them can please everyone.
Thanks Glidercat for the reply! Comments like this help me a lot. Now I see that there are those who really like the game and it’s probably worth working on it for the sake of these people, for the sake of the idea that I first nurtured in myself as a mother of a child, and now this child is here, and I need to raise him so that he becomes great.
Now I have a little housework, I have a garden that needs to be looked after, so the frequency of updates and content will decrease a little, but soon I will return to active content development because I have already fixed the bugs, but there may be yet..)
Thanks for your help Glidercat, meow.
It's been over 28 hours since the release, does anyone know what the problem is? I re-read all the guides from itch.io recommendations and rules for publishing the game page, did everything as described. I also read similar topics, and as I understand it, their games eventually appeared in the search, but how I do not know.
Game title: Total Factory
You are a robot with unrealistically advanced artificial intelligence on a previously unknown planet, people created you for one single purpose - to ensure the automatic production of the necessary resources and their dispatch. It would seem that what could go wrong?
You start the game from your base, your creators - the CosmoDoc Corporation - gave you the starting amount of the necessary resources and a couple of robots to protect your base from enemies.
Complete tasks from the task center to unlock new machines for automation and advance further in the game.
In the game, you can not only automate your factory, but also ensure its protection with the help of automatic turrets and allied robots.
Game Features:
- Quite a large procedurally generated world.
- 4 different biomes: Tundra, Meadow, Desert and Jungle.
- More than 100 different game items.
- Mining.
- Growing and caring for vegetables and fruits grown from seeds.
- Protection of your factory from enemy units ready to destroy everything in their path.
- 6 types of mined ore: Iron, Aluminum, Copper, Gold, Coal, Quartz.
- Supply electricity to automated machines with solid fuel generators, the game has a whole power grid system, don't forget to take the wires.
- There are many machines in the game to automate the process, ranging from the simplest conveyor belt to an assembly machine.
- Isometric graphics.
- Nice music.
- Localized in 3 languages (ENG, UA, RU)
The game is still in development, many opportunities are still ahead.