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(+1)

Amazingly good job!


Graphics and polish are stellar, games are tons of fun (aside from maybe the flappy bird one). Difficult as to how to judge the audio as it's nice but mostly preexisting assets (at least in terms of music, but good choice of sound selection though).

Also nice to see a fellow developer set up a leaderboard in their game! <3

(+1)

Thank you so much <33 that's a sweet words from a sweet person <3

very happy that you enjoy the game :D

I did my best to pick/create the best audio/sfx to fit the games style, since 2 days isn't enough for me to compose music for each game and main menu :)

I love leaderboards in games it gives the competitive feeling to the game that's why I added them ^^

Thank you again for your sweet feedback <3

(+1)

Can more than understand! It's a bit harsh of a criticism as I have gotten to the point that I can compose music really really fast (been doing it for 7+ years now) that I am happy with.


But the thing is I find it hard to balance whether to rate games with custom audio/music made during the jam higher than games using preexisting assets even if the sounds are better in the premade ones.

I believe if you take Ludum Dare for example, if you use preexisting music made prior to the jam you have to opt out of the category, to make it fairer to people who spent the time during the jam but might have an inferior sounding final product.

This isn't a dig at you though, most devs wouldn't have that level of experience in music for sure. The thing that grinds my gears though (that I remember like yesterday) was in a jam I took part in where the winner in the audio category was literally boasting that they used all preexisting assets that they didn't make for their audio and thus spent comparatively zero effort, compared to people who made it during the jam. If I had been hosting that jam I would have kicked them out and scrapped their win for all the upset it caused people.

(+1)

totally agree, its hard to find a balance between this points because maybe one has made his music and sounds during the jam and put a lot of efforts on it but he made a normal game, on the other hand, one put his efforts on the game design and used premade music and sfx and made a strong game.

the second person is probably the one that have a higher chance to win, since its a "game" jam (btw there is OST jams which is about making the best music).

but in my opinion both of them did efforts even the one who used premade assets, because that one has put a lot of efforts on the game design,  while the other one has put a lot of efforts on composing the music/sfx, so in both cases both of them put a lot of efforts.

but when it comes to rating/judging the audio between them, even if its hard to judge which one, in my opinion the one that should win in that category is the one that have his music fit the game style, but its still hard to pick which one of them >.<

(+1)

100% with you on this. Also keep in mind that even a game with a strong audio rating could lose points elsewhere because of less effort in those areas. Was never trying to insinuate that you didn't put the effort in, honestly your game feels by far the most polished out of all of them I have played, so it shows that you did right to focus on where you were strong. :)

Thank you so much once again for this sweet words ^^ it means a lot <33

very happy to hear your feedback 💖