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(+1)

The game is definitely much harder than it was before, thanks to tweeks like the mines having tracking shots or the possibility of facing combinations of difficult enemies. I found myself wanting more firing options more than ever, but I wasn't to make it through too many screens. I think the game fits the target design, and I think there's an audience for it.

(+1)

Thank you! I found the mines too easy and simple during the prototype, but couldn't think any other "upgrade" than make their shots more dangerous. At least now they are a threat. But I'm afraid I could have made the game too difficult now, thus hiding most of the content I did during polish. I hope someone notices sooner or later, haha. Thanks for playing and your feedback!