I like the concept and I can tell you put a lot of love into this game.
The game play was confusing to get too. It may be because there as very little direction given to the player and too much left up to random exploration. I think a little more direction could have been offered to the player for a smother expedience.
The combat I encountered felt a bit heavy and there was no upfront explanation on how a person needed to prep them selves before heading out to fight. My team died and I found my self mildly frustrated that there was no growth towards a hard fight.
There were moments where i was amused. Not enough to laugh out loud, but amused none the less.
I did like the battle music. It was a good choice.
Visually the ship felt a little empty and the town felt overly simple - like a game from the late 80's early 90's. It's not bad, but it does leave the player wandering too much for the interaction they get.
The story was good, and I liked it the best of all. Harold goes from high fantasy to Sifi and that was a fun little culture shock experience.
Overall I think the combat was to harsh too soon, unless I missed something. My suggestion is to give the player more direction and information and leave less up to them to stumble trough. With a bit more polish this game would have me back in a hot second, because I do like the story idea!