- "Couldn't make sense of what was happening in the shoot the target level. Possibly a bug but IDK. When it kept repeatedly giving me that level it became annoying."
- Can you give context on this one? The only thing that should be required is shooting the target shown in the target box in the upper right (which will be one of the 5 surrounding the player ship). The challenge of that level is that the stations/stars/meteors all randomly generate around the level to be visual noise, but the actual targets are always the in the same place and the same order.
- With the above context in mind, were you running into issues where shooting the matching target of the five didn't register as a success? or was the visual noise from the other objects in the scene too much?
- "Just a quick note regarding making the UI challenging: You are not doing yourself a favor here. That would be like if the Elden Ring technical director said to the UI team: "Huh game is not hard enough, you need to turn every piece of text in the game upside down, so funny haha". It'd make some funny meme videos, but after that nobody would ever want to play the game again."
- I can totally see what you mean. To clarify, my comment wasn't to call out that their feedback was wrong, it was to give context on the why it was that way (I actually reduced difficulty on that one, as originally the jump button was randomly placed every time the game loaded). I will add an update to that comment incase it was interpreted differently.
Although your mention of elden ring is an interesting callout, because the director has actually done interviews where they explicitly took out UI elements to make it harder (there was a quest log or some kind of quest visual indicator at one point that they removed).
Similarly, in the context of Warioware, UI obfuscation is not an uncommon component of many of the microgames over the various sequels they have done, since most of them only have one button/single focus interactions. Many times difficulty is added through UI changes/covering the inputs/etc.