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The fixed camera first person 3D gives me an old school Myst-like vibe. Mazes used to be a really common thing in adventure games but I never see them anymore! So I think that will really appeal to players who enjoy those kinds of old-school gaming. (Also thank god you put the symbols on the floor or I would have given up in 5 seconds.)

I had a little trouble with the controls because sometimes it seemed like different areas had different controls for the same things? For instance, in the opening room you click on objects to examine them, but in a later room there's a visual novel-style prompt where you choose what to examine. So it would have been nice if those were more consistent.

The different control styles are due to the time limit of the jam. I started the game as a visual novel style, my first time using Ren'Py. Then I came across a tutorial to make it more point&click (still in Ren'Py). I just didn't have enough time to change all of it to that style.

The way I created the maze, the player doesn't have all the information to simply map it on paper. I added the symbols to make it a little easier to keep track of where you are