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The different control styles are due to the time limit of the jam. I started the game as a visual novel style, my first time using Ren'Py. Then I came across a tutorial to make it more point&click (still in Ren'Py). I just didn't have enough time to change all of it to that style.

The way I created the maze, the player doesn't have all the information to simply map it on paper. I added the symbols to make it a little easier to keep track of where you are