This is an interesting interpretation of the theme and the platforming puzzles are definitely well thought out. The only issue I have is that using a mechanic that specifically targets the response time of platforming is kind of aggravating. I can't speak for everyone who plays this, but I know while I was playing even though there was a meter I just found it hard to discern between responses when I had a good vs bad connection. This made it hard for me to platform precisely even though I understood the central conceit. Something like decreasing jump height or adding a dash that can't be used without a good connection might have been better.