Hey, thanks so much for the feedback. I tried tackling the problem of knowing what towers are strong against/weak against by displaying their effectiveness when you select a turret. It appears on the bottom of the screen. I also added enemy resistances to towers in the How to Play section! Let me know if you took a look at those. I might need to position/portray the tower/enemy effectiveness in a better way!
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I did take a look at them but its a lot for the player to read and grasp from the get go. Some people (including myself) prefer to learn mechanics in a more active way which is why I thought adding some type of feedback when using a turret against the wrong type would help to teach the player in another way the various types!
I was thinking of just making certain towers not target certain enemies unless it was a last resort or even not at all. For example, fire enemies don't take damage from fire towers, so fire towers should just not shoot at fire enemies.
It could even be something like a tower that will have a target preference. For example, ice towers will prioritize unfrozen water enemies to freeze them, then will prioritize unslowed enemies to slow them (the ones that can be slowed anyway), then target fire enemies since they take bonus damage from them, and finally, if none of that applies, target the farthest enemy in the path that's in range.
What do you think of this approach?