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I did take a look at them but its a lot for the player to read and grasp from the get go. Some people (including myself) prefer to learn mechanics in a more active way which is why I thought adding some type of feedback when using a turret against the wrong type would help to teach the player in another way the various types!

I was thinking of just making certain towers not target certain enemies unless it was a last resort or even not at all. For example, fire enemies don't take damage from fire towers, so fire towers should just not shoot at fire enemies. 
It could even be something like a tower that will have a target preference. For example, ice towers will prioritize unfrozen water enemies to freeze them, then will prioritize unslowed enemies to slow them (the ones that can be slowed anyway), then target fire enemies since they take bonus damage from them, and finally, if none of that applies, target the farthest enemy in the path that's in range.

What do you think of this approach?

I like the idea :D I think it could work well!

Great! Thanks so much for your feedback :)