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BottleDev

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A member registered Oct 05, 2020 · View creator page →

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Thanks chief! Excited to give this a try, would using a hex grid disqualify me for the challenge? Rest of the models would be using primitive shapes.

The game concept I have in mind requires it be 3d but I would really like to work with primitive shapes. Would this qualify for the challenge or is it strictly a 2D challenge?

Thanks chief means a lot. I just wish it didn't take me multiple hours just to draw a few simple sprites.

Oh dang, thanks for pointing it out!

Glad you like it but how heartless to deprive people of monkey hugs :(

Thanks chief! Glad to hear you enjoy it!

Just a lil tip, the arc trajectory isn't correct past the apex as the gravity on the monkey is increased as it falls.

Originally I intended the trajectory to be simply a tool for me to use when designing levels and jump distances so I never got around to fixing it.

As someone who is terrible at art, I left the entire last day just for art and somehow still managed to barely make anything.
Congrats on completing your first jam! Here's to learning and completing many more jams.

I love the PS1 art style and you nail it! Our games both share a similar mechanic of yeeting a monkey around but it's interesting to see how our controllers differed and how yours lends itself to your situation far better than mine would. Nice little case study of how drastically different games can be made from the same mechanic.

Great job chief :)

This reminds me so much of the old Hit the Whatever game (no idea what it was called). I remember playing it so much as a kid. Not sure whether beating up a monkey would have been the same fun but regardless its a silly little game and I like it :)

Great job friend!

The art and music fit together so well to create this adorable and fun and squishy lil experience and I love it so much.  I did notice one issue due to a lack of cool-down for firing, I could just use my macro to fire thousands of times a second lol.

Regardless, great job friend! :D

The art is so cute for the different monkes! I love their little facial expressions and the little things you did to make them different. Sadly for me the game stopped working a few times and wouldn't let me progress. Additionally as Legend said, having to go through so many dialogue options sort of messed with the flow of the game. Regardless, really fun! Great job chief :D

Wow the art is absolutely amazing. I can't get over how smooth the animations are. You definitely nailed this game in every aspect. Including it being extremely frustrating...

Really nice lil game! I like the art style and maybe I'm out of the loop but it's rare to see RPGMaker games in jams so this was quite a treat. Good job friend :D

This was my third game jam I've participated in but the first I've ever actually finished and submitted.

The thing I learned most from this jam was that I should really be less anxious about showing people my game. I had finished my game and was considering not submitting for fear of people finding everything stupid. I eventually managed to say screw it and just submit the game because someone close to me said that whatever happens, whatever people say, they can always teach me more, and what I want to do is learn how to be better. Upon submitting I was pleasantly surprised by the amount of positive reception I got and it brought me to near tears.

More importantly however, I was shown issues with the game, simple issues I could have solved in 5 minutes. If only I had shown my game to others beforehand and had them catch it, then I could've fixed it. The issue with not showing your games or work to people is that it stunts your improvement. You can't learn from your mistakes if there is no one there to point them out to you. Moreover, if I had shown my close friends and family the game, they could have told me things to fix so that y'all wouldn't have to.

I really need to learn to get over that hump of anxiety and insecurity and just show my game to people, let em try it, and learn from what they tell me.

Holy wow! Thats the best score as far as I know! Congratulations!!

Thanks for playing my game :D

This is so cool! Love the art and especially that flail fire staff thing!

So satisfying to bounce it around. Did you make all the animations and assets yourself? They are amazing! They fit so well together and blend seamlessly!

My only criticism would be that I feel the strikes should have slightly more weight to them. I personally prefer combat that doesn't slow down movement, but if you do want to make it come at a cost of movement and agility, it should have a bigger punch and weight when you do it.

All in all great game! :D

Good job!

Will do ASAP!

Dang, y'all are too nice about the art. Gonna make me tear up :))

Thanks for the kind words friend :D

Big content update coming out tomorrow! Hope its enough :D

Congratulations good sir but I am sorry to say someone has you beat D:

It makes me so happy to hear you liked the art! Means a lot! :D

So sorry about the cars, they were not intended to be an obstacle but I am considering making them one in tomorrow's update or making it more clear to the player that they are not an obstacle.

Thanks for the kind words!

So sorry about the cursor, gonna get that fixed for tomorrow's update!

Indeed!

Glad you liked the art :D

Yes, everything was drawn in my sketchbook, photographed, and then masked out in Photoshop. Not the best artist, or photographer, or good with Photoshop, so this all took me quite a while as I had to manage the lighting, making sure the lines were dark enough to be visible, and also learn how on earth to cut out a section of an image in Photoshop.

I'm so sorry you ran into issues with the contact spawning in front of an enemy! I hope to fix this in tomorrow's update :)

Thanks for starting with the positives! Means a lot you liked the art!

I really appreciate the feedback you've given and I am happy to say that all if not most of it will be fixed in tomorrow's update :)

If you get a chance I'd love to hear your thoughts on it when it goes live!

As for the theme connection, I interpreted "connection" as a business connection who assists you in some way. I followed this train of thought until I reached the idea of an informant in a criminal organization!

Roughly 2 hours of drawing and redrawing sprites and then 6 hours of taking countless pictures and messing about in photoshop to try and get them to all blend together seamlessly.

It was a lot of work but I'm glad to see people liked it :)

Sorry about the cursor! Getting that fixed ASAP!

Thanks for trying my game :)

Definitely need to fix the UI, thanks for the feedback! Gotta figure out how to make everything look like it blends together but still catch the player's eye.

As for the theme connection, I interpreted "connection" as a business connection, someone you know who can assist you. In this case that someone is an informant in a criminal organization.

Thanks for the feedback friend :)

It means so much to me that you liked the style :')

Thank you friend for the kind words!

Planning on having the cursor fixed and hopefully adding in some new mechanics for tomorrow's update!

Thanks for the feedback :)

I like the idea :D I think it could work well!

Sorry about the issues you encountered D: I'll be fixing them in tomorrow's update!

I'd appreciate it if you would take the time to try it out once more when its done.

Means a lot to me that you liked the art and sounds :D

Thanks for the kind words friend! Means so much to me to hear you liked it :)

Thanks friend :D

Sorry about the cursor, I'll be fixing it for tomorrow!

Honestly the amount of people liking the art is making my heart hurt. It makes me so happy to hear something I was so insecure about is appreciated by so many! :D

Glad to hear it was addictive :D

I wanted people to try again and again to better their times! I hope the new content tomorrow will make you wanna play some more!

So sorry about those instances of having to murder a poor innocent contact D:

I'll be sure to fix the problem for tomorrow's update!

Thanks for the kind words about the art style :))

Thanks for the kind words friend :D

Might have to consider changing the genre of the game to better suit it. What do you think might fit better?

I'm so sorry about the cars D:

I worried that they might be considered as obstacles so my instinct was to lower the opacity, looks like it wasn't enough thought haha.

Gotta figure out a way to make the cars stick out less!

Thanks for the feedback :)