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Very atmospheric/immersive vibe for a simple shmup, which I quite enjoyed. SFX really gave a big positive impact in my opinion. The progression could be streamlined a bit so it doesn't get overwhelming at the beginning. Also probably make the bullet color swapping in the control of the player (just like weapon swap in most games). Plus maybe make enemy bullets more prominent as I didn't even know what hit me lol. But man, this is interesting and solid game all in all. Keep it up!

Thank you, that's nice. Yeah not sure what could help and I've thought about it, the issue is that I want the player to feel a bit of powerlessness through out the game, I feel like if you give the player the option to change colors, it makes it much easier to navigate through the levels. Yeah sadly the enemy bullets are the worst part of the game :/ yeah thank you!

I see, the current color swap could still work though. They just need to have some distance to the other color orbs when they spawn.
In my experience with the game, they appear on top of each other so it was hard for me to get to the color I want to be in.
As for the bullets, most shmups make use of white dots with colored thick outlines (like hot bright plasma orbs) maybe that can help. 😄

Yeah I actually tested the color drops and I first had them drop in parellel but sometimes they would fall with an enemy bullet and be useless, then I added the wiggle and you had less control of picking your color and then I drop them vertical and i had a bit more of a chance to control the color, yeah i would have to spend more time with the enemy bullets.