Yeah the enemy bullets suck ngl, it's not fun to dodge and you can barely see them, it needs Soo much more work. if i could do onboarding i would have liked to do more shield stuff and iterate how you get a high score and just slowly introduce the player on how to play until you can master it. Thanks for the commentary and play through
Stephano Cardona Game Designer
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Yeah I actually tested the color drops and I first had them drop in parellel but sometimes they would fall with an enemy bullet and be useless, then I added the wiggle and you had less control of picking your color and then I drop them vertical and i had a bit more of a chance to control the color, yeah i would have to spend more time with the enemy bullets.
Thank you, that's nice. Yeah not sure what could help and I've thought about it, the issue is that I want the player to feel a bit of powerlessness through out the game, I feel like if you give the player the option to change colors, it makes it much easier to navigate through the levels. Yeah sadly the enemy bullets are the worst part of the game :/ yeah thank you!
Like others said the beginning is difficult but once you get it, it's easy. This is really great, it's pretty polished, I like the music icon its a nice touch. I would really like to see this turned into a game, what you have is great but after a few trys it is the same, find the 2 pins you need to connect, if there was way to make it where you need to remember 3 or 4 it would really increase the fun. Great Job! I would have never thought of this