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This game feels special, I think primarily because the story aspect of it. If I had to categorize it under a genre, I would say walking sim (with some added mechanics of course), but even as a walking sim I felt engaged throughout. I appreciated that you didn't tell the player how to survive or how to play the game (outside of the controls). Instead, you let the player figure it out on their own, and that adds so much to the game. I do wish that the controls were presented as button prompts or text boxes that faded in while you were playing the game, and then faded away, rather than being a text on the main menu. 

I think you were going for something cute, yet spooky and a bit atmospheric here. I think you could focus on making it even more spooky and atmospheric, with darker visuals, darker music, etc. Also, the lights were great, but it might be cool to make some of those moving lights come from some kind of shadow monsters or something, for that extra spooky factor.

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Thanks for the feedback and for playing! We're glad you enjoyed the aspect of being thrown into the game without too much understanding since we understand quite a few people prefer some direction given to them. Of course as you said, there was a good bit of polish we could still add to it and maybe try to make is better recieved by more people even with the some of the "figure it out yourself" aspect.

We did have plans for shadow monsters! They would've looked like flowing wolf things that chase the player if they were in the dark instead of having the meter fill up. Unfortunately we scraped the idea because of time and fear of an unbalanced game with that feature, but its good to know that it would have conceptually fit in since you bring it up. Thanks again!

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Yeah, if you guys have an updated build, I would be happy to play and give feedback. I would also really appreciate it if you tried out, rated and commented on our game jam game as well.

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Thank you for the comment and playing our game. It makes me happy to read that you have enjoyed our game and also took the time to provide us with constructive feedback that is helpful! I agree with what you are saying about adding in some more player feedback to the game, such as the controls popup fading in/out and some spooky monsters. We will take this feedback to improve our future games! Once again, i appreciate you playing our game and i am very glad you enjoyed the experience.

Of course, I'm happy to play and give feedback. If you could do the same for my game, I would really appreciate it. Have a good one.

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Just played, rated and commented on your game! Good job on the game, it was a blast to play!