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(2 edits)

Okay, let me begin by saying that I've found two minor problems in the game:

- Navigation is kinda uncomfortable thanks to the 8 direction movement system, not to mention a lot of objects which I could walk through (Piano on the church and part of the counter on the INN are some of the examples. Not to mention a lot of the mountain Tiles in the southwest part of the map;
- The information displayed in the battle system is a little bit chaotic. We have text on top of the screen, also buffs and stats poping up faster than we can read'em. 

But those details are NOTHING! The writing in your game, sir, is probably the best thing I've EVER seen in ANY game, I'm dead serious. You managed to turn a simple concept of "Amnesic hero slaying beasts" into a fantastic and immersive experience, and that is amazing.

It's really impressive when we see what can be done with the power of words. The narrative style helps a lot in the character and world building, which wouldn't be as effective if we had only character dialogue.

Also, the battle system is really fun. The way it was built makes the player cicle through the options and rewards him for doing so, which is a sign of good balancement. 

(+1)

Oh god, the piano and the Inn counters... absolutely forgot those, even if I had them noted to change. Huge mistake by my part. 

In-battle information text I am aware it's mostly faster than one can read, specially the one on top. However, I wasn't able to change the speed properly, as my coding/scripting knowledge is rather limited, and the only way I had of making the popups last longer, implied notorious halts between actions, and that would've meant slow battles.

And now, sir, I've gotta say you made me happy with such a comment. You do not know how much. After struggling so much with the language, that someone says to me the writing it's *probably* the best thing they've ever seen in any game... I am speechless. 

Thanks @Ciclope for playing the game. Bugfixes will be coming in the future, but after IGMC I'm afraid.