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Now this game was interesting. To start with, the game is pretty. I like futuristic stuff so this was a plus. The movement of the ship at the beginning felt clunky though but I think you fell into something interesting. The objective of the game forces the player to improve the flying skills to enable them to search far and wide, high and low. So that was the most interesting part of the game for me. Bettering my flying skills to be able to search better.


The issues are, there's no real incentive to search for things and there's nothing in the game design that makes searching for things a skill you get better at. More time into designing  a way that players can use to get better at locating these things would help.


Overall, a decent entry that was nice to spend 20 minutes on.

Good luck!

Hi, thanks for taking the time to write up some comments. The key to flying is very small mouse movements. I'll add flipped mouse controls later too. I'm also going to add a flying course through suspended rings. More of a reason to kill enemy and turrets, actual health damage to the player etc.  3d radar. As the enemy danger levels will get higher through the levels, the skill levels of the player, and weaponry will have to improve. So I'm thinking it will go down the rogue lite path.