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I love me a tower defense so I already was having a ton of fun. I think this game has a huge potential to become something more if that's something you wanted to do.

- I like the difficulty of only having one tower ( I think this adds some tension to the game and keeps you active)

-I like how progress feels with the cash flow, what I mean is by the time fire starts coming around you have a water tower ect.

I think most of my gripes with the game comes with the UI, its hard to tell when I am buying a tower/placing a tower.  I also found the text on the UI for tower descriptions very small. Along with having scroll bar.  I think the text of the towers could have been more consistence to not have colors clash within the UI boxes like how water tower text is blue can make it kind of hard to read on the green.

I really feel what would help with this game a lot is more visual aid with damage. Such as water slows tiles down, maybe they change a color to indicate they are slowed because besides movement speed I wasn't sure if I should be switching to the ice tower a lot of the time.


I do like the potential that is here.  I like the idea a lot of taking a mechanic away from the common genre of game by forcing you to stay active and only use one tower at a time, promotes smart decision making and planning ahead. Great work and keep it up!

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It's rare to find such well made constructive critisicm. Thanks a lot for the feedback.

Yknow it's funny you bring up the blue text on green background because I also thought about this but just wasnt sure if it was just me or not / how big of a deal it was.

The effect indicators were also part of the plan but not enough time to implement it unfortunately.

I am definitely planning on working further on this game. It's been an idea I've had for a long time and I want to officially launch this game one day on something like Steam or the App store. I have so much I want to make better and so many ideas I want to try!

Could you please elaborate further with your comment on buying/sling towers? I made the tiles dim in color when you hovered a tower over them if you could place it down,  and it colored red if you couldn't placed a tower down,  either wcause of not enough money or because a tower is already on it.

I think I could have made it more clear which towers you can't afford currently but I want to hear your thoughts a bit more.

I must have not noticed the dimming of the tower, like visual feedback you don't have the right amount of money. Sometimes its hard with the quick thinking the game wants from you to be able to look at money at the same time as where the enemies are. 

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perhaps a quick fading message when an enemy dies showing how much money you gained when you killed it could help with that visual feedback aswell as giving the player an estimate in their mind how much they have. Same could apply when you place/sell a tower

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Seems like a good idea to me!