Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's rare to find such well made constructive critisicm. Thanks a lot for the feedback.

Yknow it's funny you bring up the blue text on green background because I also thought about this but just wasnt sure if it was just me or not / how big of a deal it was.

The effect indicators were also part of the plan but not enough time to implement it unfortunately.

I am definitely planning on working further on this game. It's been an idea I've had for a long time and I want to officially launch this game one day on something like Steam or the App store. I have so much I want to make better and so many ideas I want to try!

Could you please elaborate further with your comment on buying/sling towers? I made the tiles dim in color when you hovered a tower over them if you could place it down,  and it colored red if you couldn't placed a tower down,  either wcause of not enough money or because a tower is already on it.

I think I could have made it more clear which towers you can't afford currently but I want to hear your thoughts a bit more.

I must have not noticed the dimming of the tower, like visual feedback you don't have the right amount of money. Sometimes its hard with the quick thinking the game wants from you to be able to look at money at the same time as where the enemies are. 

(+1)

perhaps a quick fading message when an enemy dies showing how much money you gained when you killed it could help with that visual feedback aswell as giving the player an estimate in their mind how much they have. Same could apply when you place/sell a tower

(+1)

Seems like a good idea to me!